Spine emulator for Android & iOS
Spine emulator is the first PS4 emulator to be able to launch commercial games, developed by devofspine.
A demo has been available for some time but later, more builds got released and those ran many commercial titles in-game, now also for Android and iOS.
Spine is being developed in private and is closed source, but a flatpak package of the emulator was released back in 2019 alongside a YouTube video showing off some of the titles that ran well, such as Stardew Valley and the Megaman Legacy Collection.
It uses OpenGL, Vulkan and DirectX 12 as its back-end API renderers and runs most of the PS4 exclusives on high-end machines with some glitches as it is still in beta. There will be frequent releases which you can grab from the download section.
Furthermore, configuring the emulator to do something will be hard, as you will need to extract your own console keys. More information and guides on this matter will be available in the future.
The emulator still has many bugs, but having only been in development for a little over two years, the list of titles that make it in-game is a lot bigger than you may expect.
In the two years since that last release, Spine has improved a lot, though a lot of bigger and more complex 3D titles still aren’t fully playable.
Gaming performance can also differ between Android OS and iOS due to different graphics API,s but the compatibility remains the same across both operating systems.
Spine is a promising PS4 emulator despite its work-in-progress status. If you want to download Spine, you can check out the download link below.
- Android (10.0 Lollipop or higher)
- iOS (12.0 or higher)
- A processor with support for 64-bit applications (either ARMv8 or x86-64).
- iPhone 10+ (or equivalente iPad)
- 6 GB minimum (8 GB recommended)
- Spine Emulator requires a GPU to support at least Direct 3D 11.1 and Pixel shader model 5.0.
- GPUs also fall under this due to PS4 triggering driver bugs causing crashes when its ROV-based rendering path is used.
Spine is optimized to use up to 8 cores of a processor but requires at least 4 core processor with SSE-4.2 and AVX.
The current state of spine at booting decrypted kernels can be followed in the issue tracker: both PS4 4.55 and PS4 5.00 have been tested.
Follow us on social networks in the links below to support us or give us feedback: