Orbital emulator for Android & iOS
Orbital is an open-source experimental PS4 Emulator project written in C++ for Android and iOS.
The first and the only PS4 emulator which allows you to play PS4 games on smartphone, iPhone & iPad. It uses OpenGL, Vulkan and DirectX 12 as its back-end API renderers and runs most of the PS4 exclusives on high-end machines with some glitches as it is still in beta. There will be frequent releases which you can grab from the download section.
This project is not ready for end users. No binaries are provided, so you must build each of the three components (BIOS, GRUB, QEMU) yourself.
Furthermore, configuring the emulator to do something will be hard, as you will need to extract your own console keys. More information and guides on this matter will be available in the future.
To avoid illegal activities and misuse of source code, Orbital is made semi open-source. All components & plugins of Orbital is open source except the core executable.
Gaming performance can also differ between Android OS and iOS due to different graphics API,s but the compatibility remains the same across both operating systems.
A Play Station device identifier (.pdix) is a file generated and extracted from a Orbital console which contains encrypted identifiers info and SAMU key blobs which is unique for every device. Please note that no personal information is used while extracting the file, PDIX must be linked to your Orbital account in order to play games. PDIX is extracted using userland code execution method.
You should not run pirated games, Orbital is made in such a way that game cache-image (GCI) is encrypted with a 256-bit header with .pdix hash which is linked to your PS4 account so dumped images are useless. We have a strict policy about piracy, please buy original games and support their developers.
- Android (10.0 Lollipop or higher)
- iOS (12.0 or higher)
- A processor with support for 32-bit applications (either ARMv8 or x86-64).
- iPhone 10+ (or equivalente iPad)
- 6 GB minimum (8 GB recommended)
- Orbital Emulator requires a GPU to support at least Direct 3D 11.1 and Pixel shader model 5.0.
- GPUs also fall under this due to PS4 triggering driver bugs causing crashes when its ROV-based rendering path is used.
Orbital is optimized to use up to 8 cores of a processor but requires at least 4 core processor with SSE-4.2 and AVX.
The current state of Orbital at booting decrypted kernels can be followed in the issue tracker: both PS4 4.55 and PS4 5.00 have been tested.
Follow us on social networks in the links below to support us or give us feedback: